ISE01/18-19
Subject: | information technology and broadcasting, e-sports, innovation and technology |
Recent developments of e-sports in Hong Kong
Industrialization of e-sports in South Korea
Strengths in the technology and games sector
Expansion of e-sports facilities
Professionalization of e-sports players
Popularization of e-sports events and promotion as a tourism
Measures addressing concerns over the side effects of e-sports
Concluding remarks
Prepared by Kent CHUNG
Research Office
Information Services Division
Legislative Council Secretariat
31 October 2018
Hong Kong
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1. | Commerce and Economic Development Bureau. (2018) Replies to initial written questions raised by Finance Committee Members in examining the Estimates of Expenditure 2018-19.
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2. | Harbour Times. (2018) Game on! But only for government faves – Small e-sport players think game is stacked against them.
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3. | HKU School of Professional and Continuing Education. (2018) Diploma in eSports Science.
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4. | Innovation and Technology Bureau. (2018) Administration's paper on funding to Cyberport: supporting the development of the start-up ecosystem and promotion of e-sports development. LC Paper No. CB(4)1036/17-18(03).
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5. | Legislative Council Secretariat. (2018) Report of the Panel on Information Technology and Broadcasting for submission to the Legislative Council. LC Paper No. CB(4)1317/17-18.
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6. | The Hong Kong Federation of Youth Groups. (2018) E-Sports in Hong Kong.
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South Korea
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7. | BusinessKorea. (2014) Constitutional court in favor of banning nighttime access to online games.
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8. | Daily Game. (2015) From player to coach, the roommate stories of Stork and Frozen.
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9. | ESPN. (2017) Protecting pro gamers in South Korea: Q&A with KeSPA.
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10. | GosuGamers. (2014) KeSPA, Riot and OGN finalize the Korean 2015 circuit reform.
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11. | KeSPA. (2018) Official website.
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12. | KOCCA. (2017) E-sports Survey Report in 2017 (in Korean).
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13. | Korea Institute for Development Strategy. (2010) Establishment of SME - Oriented TVET System to Support Public Sector Reform and Employment Promotion in Libya.
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14. | Ministry of Strategy and Finance. (2014) 2014 Modularization of Korea's Development Experience: The Success Story of the Cultural Industry in Korea: The Case of the Game Industry.
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15. | Organisation for Economic Co-operation and Development. (2017) OECD Digital Economy Outlook 2017: Spotlight on Korea.
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16. | The Korea Times. (2015) E-sports set sights on Olympics.
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Others
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17. | International Olympic Committee. (2018) Olympic Movement, esports and gaming communities meet at the esports forum.
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18. | Newzoo. (2018) 2018 Global Esports Market Report.
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